No matter what you do, somebody somewhere is going to push you in a corner and make you fight for your life, generally against a stacked deck. This is where having some personal GRIT will help you come out on top. During the course of the game, you will be asked to SHOW YOUR GRIT! You must click (or tap) on the hole to pull a die. The hole looks like this:
Things aren't looking good... This could be your last chance at freedom!
Show Your Grit!
Pull 1 die. You have to beat a 3...
If you pull a 3 or higher,
Continue here.
If you pull less than a 3,
Continue here.
In these times, you must click/tap the hole on the screen. One die will be pulled for you. This is exactly the same thing you just learned for PULL THE DICE, and the rules follow accordingly. In this example, you need to beat a 2 to leave this page successfully. If you pull a 2 or anything less you have to keep reading below.
And as you probably guessed, being cocky has its price and if you strike out on a grit pull, you're probably going to die and have to start over. But, just like with getting lucky, this isn't always the case and some of the best lessons in Vulture Revolver are located on the south side of a bad grit pull. Now that you know that, it's all up to you and your luck from here on out...
Next: Freedom Rewards!
The Vulture Revolver Owner's Manual ©2009-2022 RVR Games
A Division of Revolver Visual Design LLC
Recommended for Mature Audiences Only | Credits